← Back to homeforgeveil.me
Roadmap · Season 0

The road ahead

Forgeveil is season-based — each season brings new content, challenges, and rewards, with a strong focus on playing together. Parties, guilds, and group play are central to where the game is headed.

Live now

Playable today

  • Safe Land
    The starting zone. Gather wood, ore, and herbs at your own pace, no risk of loss.
  • Core skilling loop
    Gather → craft → use/equip → repair.
  • Gold economy
    Earn gold through gathering, questing, and trading. Daily resource caps keep the world from being stripped bare.
  • Player marketplace
    List your surplus, buy what you need from other players.
  • Season 0
    The first season, live now.
Up next

Shipping soon

  • Risky Frontier
    The second zone. Better resources, real stakes: lose a portion of your loot if you fall.
  • Crafting expansion
    New recipes, tool tiers, and gear sets.
  • Quests
    Structured objectives with gold and item rewards, tied to the world's story.
  • Parties
    Group up with friends to gather, explore, and take on the Frontier together.
  • Companion animals
    Tameable creatures that follow you and assist with gathering or combat.
  • Character customization
    Hair, outfits, dyes, and cosmetic gear layers.
Playing together

Built for groups

Team play is a core part of Forgeveil's future, not an afterthought.

  • PvP parties
    Team up for coordinated fights in the Frontier and the Wilds, rather than going in alone.
  • Boss fights
    Multi-player encounters that require a group to take down, with rewards that scale with your party.
  • Guild-like groups
    Form lasting groups with shared goals, shared spaces, and group progression.
  • Group quests
    Objectives designed around playing with others, not solo grinding.
Coming later

On the horizon

  • Hardcore Wilds
    The third zone. Full PvP, highest-value resources, highest risk.
  • Guilds
    Shared banks, group quests, guild halls, and guild-vs-guild content.
  • Housing
    Claim and decorate a personal plot, with room for friends to visit.
  • Seasonal events
    Limited-time zones, cosmetics, and challenges tied to each season.
  • Season rewards
    Exclusive cosmetics and recognition for playing during a given season.
  • Leaderboards
    Top gatherers, crafters, parties, and guilds per season.
Under consideration

Ideas we're weighing

  • Fishing & cooking
    New skill lines to round out the gathering loop.
  • Player-run shops
    Persistent stalls beyond the auction-style marketplace.
  • Mounts
    Faster travel between zones.
  • Dungeons
    Instanced content for groups.
  • Guild vs. guild events
    Structured, scheduled conflict between guilds.
  • Mobile wrapper
    A native shell for the browser game.

Roadmap order may shift based on player feedback

Have a request? Tell us in Discord.