Roadmap · Season 0
The road ahead
Forgeveil is season-based — each season brings new content, challenges, and rewards, with a strong focus on playing together. Parties, guilds, and group play are central to where the game is headed.
Live now
Playable today
- Safe LandThe starting zone. Gather wood, ore, and herbs at your own pace, no risk of loss.
- Core skilling loopGather → craft → use/equip → repair.
- Gold economyEarn gold through gathering, questing, and trading. Daily resource caps keep the world from being stripped bare.
- Player marketplaceList your surplus, buy what you need from other players.
- Season 0The first season, live now.
Up next
Shipping soon
- Risky FrontierThe second zone. Better resources, real stakes: lose a portion of your loot if you fall.
- Crafting expansionNew recipes, tool tiers, and gear sets.
- QuestsStructured objectives with gold and item rewards, tied to the world's story.
- PartiesGroup up with friends to gather, explore, and take on the Frontier together.
- Companion animalsTameable creatures that follow you and assist with gathering or combat.
- Character customizationHair, outfits, dyes, and cosmetic gear layers.
Playing together
Built for groups
Team play is a core part of Forgeveil's future, not an afterthought.
- PvP partiesTeam up for coordinated fights in the Frontier and the Wilds, rather than going in alone.
- Boss fightsMulti-player encounters that require a group to take down, with rewards that scale with your party.
- Guild-like groupsForm lasting groups with shared goals, shared spaces, and group progression.
- Group questsObjectives designed around playing with others, not solo grinding.
Coming later
On the horizon
- Hardcore WildsThe third zone. Full PvP, highest-value resources, highest risk.
- GuildsShared banks, group quests, guild halls, and guild-vs-guild content.
- HousingClaim and decorate a personal plot, with room for friends to visit.
- Seasonal eventsLimited-time zones, cosmetics, and challenges tied to each season.
- Season rewardsExclusive cosmetics and recognition for playing during a given season.
- LeaderboardsTop gatherers, crafters, parties, and guilds per season.
Under consideration
Ideas we're weighing
- Fishing & cookingNew skill lines to round out the gathering loop.
- Player-run shopsPersistent stalls beyond the auction-style marketplace.
- MountsFaster travel between zones.
- DungeonsInstanced content for groups.
- Guild vs. guild eventsStructured, scheduled conflict between guilds.
- Mobile wrapperA native shell for the browser game.
Roadmap order may shift based on player feedback